As this was a game jam project completed in less than 48 hours, I challenged myself to create a design that fit the theme requirements while being fun and having longevity beyond the event. My goal was to develop a simple game that would engage users to play repeatedly.
During the game jam, I contributed to the project by designing the main mechanics and developing key features such as the game loop, platform spawning, balance, score, character controller, and progressive difficulty system. Working within a two-person team, I collaborated closely with my partner, who was responsible for the game’s art, while I focused on coding and managing the engine.