Simon Osorio

Game Dev | VFX & Technical Artist

Hi! I’m Simon, also known as Dr. 27, a game developer with a strong background in programming, now specializing as a VFX & Technical Artist.

I have experience in gameplay programming, core mechanics, and game design, allowing me to develop both the artistic and technical aspects of real-time visual effects. My expertise includes shader development, particle systems, procedural texture generation, and animation. I also work with 3D modeling, UV mapping, texturing, and rendering optimizations to enhance visual fidelity while maintaining performance.

I have extensive experience with Unity and Unreal Engine, along with tools like Photoshop, Blender, Adobe Animate and GitHub. My skill set is aimed to let me create efficient, visually compelling effects that integrate seamlessly into game pipelines.